Ardent Electromancer [ZNR - 135]
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Ardent Electromancer [ZNR - 135]

Ardent Electromancer [ZNR - 135]

  • Rarity: C
  • #: 135
  • Creature Type or Sub Type: Creature — Human Wizard
  • P: 3
  • T: 2
  • Rules Text Contains: When Ardent Electromancer enters the battlefield, add R for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
  • Flavor: “Trust me, we won't need torches.”
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From $0.05

Original: $0.18

-72%
Ardent Electromancer [ZNR - 135]

$0.18

$0.05

Ardent Electromancer [ZNR - 135]

  • Rarity: C
  • #: 135
  • Creature Type or Sub Type: Creature — Human Wizard
  • P: 3
  • T: 2
  • Rules Text Contains: When Ardent Electromancer enters the battlefield, add R for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
  • Flavor: “Trust me, we won't need torches.”

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Description

  • Rarity: C
  • #: 135
  • Creature Type or Sub Type: Creature — Human Wizard
  • P: 3
  • T: 2
  • Rules Text Contains: When Ardent Electromancer enters the battlefield, add R for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
  • Flavor: “Trust me, we won't need torches.”