At Knifepoint [OTJ - 193]
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At Knifepoint [OTJ - 193]

At Knifepoint [OTJ - 193]

  • Rarity: U
  • #: 193
  • Creature Type or Sub Type: Enchantment
  • Rules Text Contains: As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
$0.11

Original: $0.36

-69%
At Knifepoint [OTJ - 193]

$0.36

$0.11

At Knifepoint [OTJ - 193]

  • Rarity: U
  • #: 193
  • Creature Type or Sub Type: Enchantment
  • Rules Text Contains: As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.

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  • Rarity: U
  • #: 193
  • Creature Type or Sub Type: Enchantment
  • Rules Text Contains: As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.