Benthic Criminologists [MKM - 40]
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Benthic Criminologists [MKM - 40]

Benthic Criminologists [MKM - 40]

  • Rarity: C
  • #: 40
  • Creature Type or Sub Type: Creature — Merfolk Wizard
  • P: 4
  • T: 5
  • Rules Text Contains: Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card.
  • Flavor: Scientists from the Simic Combine are regularly seconded to various detective agencies in hopes that sharing their expertise will improve the guild's tarnished reputation.
$0.18
Benthic Criminologists [MKM - 40]
$0.18

Benthic Criminologists [MKM - 40]

  • Rarity: C
  • #: 40
  • Creature Type or Sub Type: Creature — Merfolk Wizard
  • P: 4
  • T: 5
  • Rules Text Contains: Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card.
  • Flavor: Scientists from the Simic Combine are regularly seconded to various detective agencies in hopes that sharing their expertise will improve the guild's tarnished reputation.

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  • Rarity: C
  • #: 40
  • Creature Type or Sub Type: Creature — Merfolk Wizard
  • P: 4
  • T: 5
  • Rules Text Contains: Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card.
  • Flavor: Scientists from the Simic Combine are regularly seconded to various detective agencies in hopes that sharing their expertise will improve the guild's tarnished reputation.
Benthic Criminologists [MKM - 40] | Fact Or Fiction Games