Bleeding Effect [ACR - 51]
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Bleeding Effect [ACR - 51]

Bleeding Effect [ACR - 51]

  • Rarity: U
  • #: 51
  • Creature Type or Sub Type: Enchantment
  • Rules Text Contains: At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
  • Flavor: “What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!” —Clay Kaczmarek
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From $0.11

Original: $0.36

-69%
Bleeding Effect [ACR - 51]

$0.36

$0.11

Bleeding Effect [ACR - 51]

  • Rarity: U
  • #: 51
  • Creature Type or Sub Type: Enchantment
  • Rules Text Contains: At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
  • Flavor: “What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!” —Clay Kaczmarek

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  • Rarity: U
  • #: 51
  • Creature Type or Sub Type: Enchantment
  • Rules Text Contains: At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
  • Flavor: “What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!” —Clay Kaczmarek