![Burly Breaker [MID - 174]](/images/fofgamesuniverse.shop/images/product/burly-breaker-innistrad-midnight-hunt-247998-1.jpg)
Burly Breaker [MID - 174]
- Rarity: U
- #: 174
- Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
- P: 6/8
- T: 5/7
- Rules Text Contains: Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Dire-Strain Demolisher Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
$0.11
Original: $0.36
-69%Burly Breaker [MID - 174]—
$0.36
$0.11Burly Breaker [MID - 174]
- Rarity: U
- #: 174
- Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
- P: 6/8
- T: 5/7
- Rules Text Contains: Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Dire-Strain Demolisher Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Description
- Rarity: U
- #: 174
- Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
- P: 6/8
- T: 5/7
- Rules Text Contains: Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Dire-Strain Demolisher Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)











