Burly Breaker [MID - 174]
HomeStore

Burly Breaker [MID - 174]

Burly Breaker [MID - 174]

  • Rarity: U
  • #: 174
  • Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
  • P: 6/8
  • T: 5/7
  • Rules Text Contains: Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Dire-Strain Demolisher Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
$0.11

Original: $0.36

-69%
Burly Breaker [MID - 174]

$0.36

$0.11

Burly Breaker [MID - 174]

  • Rarity: U
  • #: 174
  • Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
  • P: 6/8
  • T: 5/7
  • Rules Text Contains: Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Dire-Strain Demolisher Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Product Information

Shipping & Returns

Description

  • Rarity: U
  • #: 174
  • Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
  • P: 6/8
  • T: 5/7
  • Rules Text Contains: Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Dire-Strain Demolisher Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)