Case of the Crimson Pulse [MKM - 114]
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Case of the Crimson Pulse [MKM - 114]

Case of the Crimson Pulse [MKM - 114]

  • Rarity: R
  • #: 114
  • Creature Type or Sub Type: Enchantment — Case
  • Rules Text Contains: When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
$0.22

Original: $0.73

-70%
Case of the Crimson Pulse [MKM - 114]

$0.73

$0.22

Case of the Crimson Pulse [MKM - 114]

  • Rarity: R
  • #: 114
  • Creature Type or Sub Type: Enchantment — Case
  • Rules Text Contains: When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards.

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Description

  • Rarity: R
  • #: 114
  • Creature Type or Sub Type: Enchantment — Case
  • Rules Text Contains: When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards.