Chain Assassination [ACR - 23]
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Chain Assassination [ACR - 23]

Chain Assassination [ACR - 23]

  • Rarity: U
  • #: 23
  • Creature Type or Sub Type: Instant
  • Rules Text Contains: Freerunning 1B (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If another creature died this turn, draw a card.
  • Flavor: “Who needs stealth when there’s no one left to raise the alarm?” —Jacob Frye
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From $0.11

Original: $0.36

-69%
Chain Assassination [ACR - 23]

$0.36

$0.11

Chain Assassination [ACR - 23]

  • Rarity: U
  • #: 23
  • Creature Type or Sub Type: Instant
  • Rules Text Contains: Freerunning 1B (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If another creature died this turn, draw a card.
  • Flavor: “Who needs stealth when there’s no one left to raise the alarm?” —Jacob Frye

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  • Rarity: U
  • #: 23
  • Creature Type or Sub Type: Instant
  • Rules Text Contains: Freerunning 1B (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If another creature died this turn, draw a card.
  • Flavor: “Who needs stealth when there’s no one left to raise the alarm?” —Jacob Frye