Cleric Class [AFR - 6]
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Cleric Class [AFR - 6]

Cleric Class [AFR - 6]

  • Rarity: U
  • #: 6
  • Creature Type or Sub Type: Enchantment — Class
  • Rules Text Contains: (Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. 3W Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. 4W Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness.
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Cleric Class [AFR - 6]

$2.00

$0.60

Cleric Class [AFR - 6]

  • Rarity: U
  • #: 6
  • Creature Type or Sub Type: Enchantment — Class
  • Rules Text Contains: (Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. 3W Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. 4W Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness.

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  • Rarity: U
  • #: 6
  • Creature Type or Sub Type: Enchantment — Class
  • Rules Text Contains: (Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. 3W Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. 4W Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness.
Cleric Class [AFR - 6] | Fact Or Fiction Games