Coastline Marauders [CMR - 168]
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Coastline Marauders [CMR - 168]

Coastline Marauders [CMR - 168]

  • Rarity: U
  • #: 168
  • Creature Type or Sub Type: Creature — Human Pirate
  • P: 0
  • T: 3
  • Rules Text Contains: Trample <br>Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls. <br>Encore 4RR <em>(4RR, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next step. Activate only as a sorcery.)</em>
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From $0.11

Original: $0.36

-69%
Coastline Marauders [CMR - 168]

$0.36

$0.11

Coastline Marauders [CMR - 168]

  • Rarity: U
  • #: 168
  • Creature Type or Sub Type: Creature — Human Pirate
  • P: 0
  • T: 3
  • Rules Text Contains: Trample <br>Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls. <br>Encore 4RR <em>(4RR, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next step. Activate only as a sorcery.)</em>

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  • Rarity: U
  • #: 168
  • Creature Type or Sub Type: Creature — Human Pirate
  • P: 0
  • T: 3
  • Rules Text Contains: Trample <br>Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls. <br>Encore 4RR <em>(4RR, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next step. Activate only as a sorcery.)</em>