Court of Ire [CMR - 170]
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Court of Ire [CMR - 170]

Court of Ire [CMR - 170]

  • Rarity: R
  • #: 170
  • Creature Type or Sub Type: Enchantment
  • Rules Text Contains: When Court of Ire enters the battlefield, you become the monarch. <br> At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage to that player or permanent instead.
  • Flavor: <em>Hold your tongue, lest you burn it.</em>
$0.22

Original: $0.73

-70%
Court of Ire [CMR - 170]

$0.73

$0.22

Court of Ire [CMR - 170]

  • Rarity: R
  • #: 170
  • Creature Type or Sub Type: Enchantment
  • Rules Text Contains: When Court of Ire enters the battlefield, you become the monarch. <br> At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage to that player or permanent instead.
  • Flavor: <em>Hold your tongue, lest you burn it.</em>

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Description

  • Rarity: R
  • #: 170
  • Creature Type or Sub Type: Enchantment
  • Rules Text Contains: When Court of Ire enters the battlefield, you become the monarch. <br> At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage to that player or permanent instead.
  • Flavor: <em>Hold your tongue, lest you burn it.</em>