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Cracked Earth Technique [TLE - 135]

Cracked Earth Technique [TLE - 135]

  • Rarity:

    U

  • #:

    135

  • Creature Type or Sub Type:

    Sorcery — Lesson

  • Rules Text Contains:

    Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

  • Flavor:

    Against Toph, an army's greatest mistake is touching the ground.

$1.58

Original: $5.28

-70%
Cracked Earth Technique [TLE - 135]

$5.28

$1.58

Cracked Earth Technique [TLE - 135]

  • Rarity:

    U

  • #:

    135

  • Creature Type or Sub Type:

    Sorcery — Lesson

  • Rules Text Contains:

    Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

  • Flavor:

    Against Toph, an army's greatest mistake is touching the ground.

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Description

  • Rarity:

    U

  • #:

    135

  • Creature Type or Sub Type:

    Sorcery — Lesson

  • Rules Text Contains:

    Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

  • Flavor:

    Against Toph, an army's greatest mistake is touching the ground.