Delver's Torch [AFR - 10]
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Delver's Torch [AFR - 10]

Delver's Torch [AFR - 10]

  • Rarity: C
  • #: 10
  • Creature Type or Sub Type: Artifact — Equipment
  • Rules Text Contains: Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
  • Flavor: "Not all of us have darkvision, okay?"
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From $0.11

Original: $0.36

-69%
Delver's Torch [AFR - 10]

$0.36

$0.11

Delver's Torch [AFR - 10]

  • Rarity: C
  • #: 10
  • Creature Type or Sub Type: Artifact — Equipment
  • Rules Text Contains: Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
  • Flavor: "Not all of us have darkvision, okay?"

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  • Rarity: C
  • #: 10
  • Creature Type or Sub Type: Artifact — Equipment
  • Rules Text Contains: Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
  • Flavor: "Not all of us have darkvision, okay?"