Distract the Guards [ACR - 3]
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Distract the Guards [ACR - 3]

Distract the Guards [ACR - 3]

  • Rarity: U
  • #: 3
  • Creature Type or Sub Type: Sorcery
  • Rules Text Contains: Free running 1W (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Create three 1/1 white Human Rogue creature tokens.
  • Flavor: The thieves of Venice are dependable allies of the Assassins, ready at any moment to cause a ruckus.
$0.11

Original: $0.36

-69%
Distract the Guards [ACR - 3]

$0.36

$0.11

Distract the Guards [ACR - 3]

  • Rarity: U
  • #: 3
  • Creature Type or Sub Type: Sorcery
  • Rules Text Contains: Free running 1W (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Create three 1/1 white Human Rogue creature tokens.
  • Flavor: The thieves of Venice are dependable allies of the Assassins, ready at any moment to cause a ruckus.

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  • Rarity: U
  • #: 3
  • Creature Type or Sub Type: Sorcery
  • Rules Text Contains: Free running 1W (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Create three 1/1 white Human Rogue creature tokens.
  • Flavor: The thieves of Venice are dependable allies of the Assassins, ready at any moment to cause a ruckus.