Due Diligence [MKM - 14]
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Due Diligence [MKM - 14]

Due Diligence [MKM - 14]

  • Rarity: C
  • #: 14
  • Creature Type or Sub Type: Enchantment — Aura
  • Rules Text Contains: Enchant creature When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance.
$0.05

Original: $0.18

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Due Diligence [MKM - 14]

$0.18

$0.05

Due Diligence [MKM - 14]

  • Rarity: C
  • #: 14
  • Creature Type or Sub Type: Enchantment — Aura
  • Rules Text Contains: Enchant creature When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance.

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  • Rarity: C
  • #: 14
  • Creature Type or Sub Type: Enchantment — Aura
  • Rules Text Contains: Enchant creature When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance.
Due Diligence [MKM - 14] | Fact Or Fiction Games