Eelectrocute [UNF - 106]
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Eelectrocute [UNF - 106]

Eelectrocute [UNF - 106]

  • Rarity:

    C

  • #:

    106

  • Creature Type or Sub Type:

    Instant

  • Rules Text Contains:

    Eelectrocute deals 2 damage to any target.

    You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.

  • Flavor:

    The midway's games aren't so much rigged as they are insulated and grounded.

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From $0.05

Original: $0.18

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Eelectrocute [UNF - 106]

$0.18

$0.05

Eelectrocute [UNF - 106]

  • Rarity:

    C

  • #:

    106

  • Creature Type or Sub Type:

    Instant

  • Rules Text Contains:

    Eelectrocute deals 2 damage to any target.

    You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.

  • Flavor:

    The midway's games aren't so much rigged as they are insulated and grounded.

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Description

  • Rarity:

    C

  • #:

    106

  • Creature Type or Sub Type:

    Instant

  • Rules Text Contains:

    Eelectrocute deals 2 damage to any target.

    You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.

  • Flavor:

    The midway's games aren't so much rigged as they are insulated and grounded.