Expedition Diviner [ZNR - 57]
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Expedition Diviner [ZNR - 57]

Expedition Diviner [ZNR - 57]

  • Rarity: C
  • #: 57
  • Creature Type or Sub Type: Creature — Merfolk Wizard
  • P: 3
  • T: 2
  • Rules Text Contains: Flying
    As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
  • Flavor: Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.
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From $0.18
Expedition Diviner [ZNR - 57]
$0.18

Expedition Diviner [ZNR - 57]

  • Rarity: C
  • #: 57
  • Creature Type or Sub Type: Creature — Merfolk Wizard
  • P: 3
  • T: 2
  • Rules Text Contains: Flying
    As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
  • Flavor: Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.

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Description

  • Rarity: C
  • #: 57
  • Creature Type or Sub Type: Creature — Merfolk Wizard
  • P: 3
  • T: 2
  • Rules Text Contains: Flying
    As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
  • Flavor: Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.