![Expedition Diviner [ZNR - 57]](/images/fofgamesuniverse.shop/images/product/expedition-diviner-zendikar-rising-221784-1.jpg)
Expedition Diviner [ZNR - 57]
- Rarity: C
- #: 57
- Creature Type or Sub Type: Creature — Merfolk Wizard
- P: 3
- T: 2
-
Rules Text Contains: Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card." - Flavor: Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.
Select Condition
Select Language
Select Printing
From $0.18
Expedition Diviner [ZNR - 57]—
$0.18
Expedition Diviner [ZNR - 57]
- Rarity: C
- #: 57
- Creature Type or Sub Type: Creature — Merfolk Wizard
- P: 3
- T: 2
-
Rules Text Contains: Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card." - Flavor: Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
- Rarity: C
- #: 57
- Creature Type or Sub Type: Creature — Merfolk Wizard
- P: 3
- T: 2
-
Rules Text Contains: Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card." - Flavor: Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.











