Geier Reach Bandit [INR - 156]
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Geier Reach Bandit [INR - 156]

Geier Reach Bandit [INR - 156]

  • Rarity: U
  • #: 156
  • Creature Type or Sub Type: Creature — Human Rogue Werewolf // Creature — Werewolf
  • P: 3/4
  • T: 2/3
  • Rules Text Contains: Haste At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. // Vildin-Pack Alpha Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
  • Flavor: The cathars realized they had not tracked her—she had led them here.
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From $0.36
Geier Reach Bandit [INR - 156]
$0.36

Geier Reach Bandit [INR - 156]

  • Rarity: U
  • #: 156
  • Creature Type or Sub Type: Creature — Human Rogue Werewolf // Creature — Werewolf
  • P: 3/4
  • T: 2/3
  • Rules Text Contains: Haste At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. // Vildin-Pack Alpha Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
  • Flavor: The cathars realized they had not tracked her—she had led them here.

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  • Rarity: U
  • #: 156
  • Creature Type or Sub Type: Creature — Human Rogue Werewolf // Creature — Werewolf
  • P: 3/4
  • T: 2/3
  • Rules Text Contains: Haste At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. // Vildin-Pack Alpha Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
  • Flavor: The cathars realized they had not tracked her—she had led them here.