Graveyard Trespasser [MID - 104]
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Graveyard Trespasser [MID - 104]

Graveyard Trespasser [MID - 104]

  • Rarity: R
  • #: 104
  • Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
  • P: 3/4
  • T: 3/4
  • Rules Text Contains: Ward—Discard a card. Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Graveyard Glutton Ward—Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
$0.22

Original: $0.73

-70%
Graveyard Trespasser [MID - 104]

$0.73

$0.22

Graveyard Trespasser [MID - 104]

  • Rarity: R
  • #: 104
  • Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
  • P: 3/4
  • T: 3/4
  • Rules Text Contains: Ward—Discard a card. Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Graveyard Glutton Ward—Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

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Description

  • Rarity: R
  • #: 104
  • Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
  • P: 3/4
  • T: 3/4
  • Rules Text Contains: Ward—Discard a card. Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Graveyard Glutton Ward—Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)