Hellspur Posse Boss [OTJ - 128]
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Hellspur Posse Boss [OTJ - 128]

Hellspur Posse Boss [OTJ - 128]

  • Rarity: R
  • #: 128
  • Creature Type or Sub Type: Creature — Lizard Rogue
  • P: 2
  • T: 4
  • Rules Text Contains: Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
$0.73
Hellspur Posse Boss [OTJ - 128]
$0.73

Hellspur Posse Boss [OTJ - 128]

  • Rarity: R
  • #: 128
  • Creature Type or Sub Type: Creature — Lizard Rogue
  • P: 2
  • T: 4
  • Rules Text Contains: Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

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  • Rarity: R
  • #: 128
  • Creature Type or Sub Type: Creature — Lizard Rogue
  • P: 2
  • T: 4
  • Rules Text Contains: Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."