Howlpack Piper [VOW - 205]
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Howlpack Piper [VOW - 205]

Howlpack Piper [VOW - 205]

  • Rarity: R
  • #: 205
  • Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
  • P: 2/4
  • T: 2/4
  • Rules Text Contains: This spell can't be countered. 1G, T: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Wildsong Howler Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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From $0.73
Howlpack Piper [VOW - 205]
$0.73

Howlpack Piper [VOW - 205]

  • Rarity: R
  • #: 205
  • Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
  • P: 2/4
  • T: 2/4
  • Rules Text Contains: This spell can't be countered. 1G, T: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Wildsong Howler Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

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  • Rarity: R
  • #: 205
  • Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
  • P: 2/4
  • T: 2/4
  • Rules Text Contains: This spell can't be countered. 1G, T: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Wildsong Howler Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)