Ill-Tempered Loner [VOW - 162]
HomeStore

Ill-Tempered Loner [VOW - 162]

Ill-Tempered Loner [VOW - 162]

  • Rarity: R
  • #: 162
  • Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
  • P: 3/4
  • T: 3/4
  • Rules Text Contains: Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. 1R: Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Howlpack Avenger Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. 1R: Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts a least two spells during their own turn, it becomes day next turn.)
$0.22

Original: $0.73

-70%
Ill-Tempered Loner [VOW - 162]

$0.73

$0.22

Ill-Tempered Loner [VOW - 162]

  • Rarity: R
  • #: 162
  • Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
  • P: 3/4
  • T: 3/4
  • Rules Text Contains: Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. 1R: Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Howlpack Avenger Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. 1R: Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts a least two spells during their own turn, it becomes day next turn.)

Product Information

Shipping & Returns

Description

  • Rarity: R
  • #: 162
  • Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
  • P: 3/4
  • T: 3/4
  • Rules Text Contains: Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. 1R: Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Howlpack Avenger Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. 1R: Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts a least two spells during their own turn, it becomes day next turn.)