![Ill-Tempered Loner [VOW - 162]](/images/fofgamesuniverse.shop/images/product/ill-tempered-loner-innistrad-crimson-vow-253738-1.jpg)
Ill-Tempered Loner [VOW - 162]
- Rarity: R
- #: 162
- Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
- P: 3/4
- T: 3/4
- Rules Text Contains: Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. 1R: Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Howlpack Avenger Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. 1R: Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts a least two spells during their own turn, it becomes day next turn.)
$0.22
Original: $0.73
-70%Ill-Tempered Loner [VOW - 162]—
$0.73
$0.22Ill-Tempered Loner [VOW - 162]
- Rarity: R
- #: 162
- Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
- P: 3/4
- T: 3/4
- Rules Text Contains: Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. 1R: Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Howlpack Avenger Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. 1R: Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts a least two spells during their own turn, it becomes day next turn.)
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Description
- Rarity: R
- #: 162
- Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
- P: 3/4
- T: 3/4
- Rules Text Contains: Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. 1R: Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Howlpack Avenger Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. 1R: Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts a least two spells during their own turn, it becomes day next turn.)











