![Irascible Wolverine [OTJ - 130]](/images/fofgamesuniverse.shop/images/product/irascible-wolverine-outlaws-of-thunder-junction-544509-1.jpg)
Irascible Wolverine [OTJ - 130]
- Rarity: C
- #: 130
- Creature Type or Sub Type: Creature — Wolverine
- P: 3
- T: 2
- Rules Text Contains: When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. Plot 2R (You may pay 2R and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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-72%Irascible Wolverine [OTJ - 130]—
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$0.05Irascible Wolverine [OTJ - 130]
- Rarity: C
- #: 130
- Creature Type or Sub Type: Creature — Wolverine
- P: 3
- T: 2
- Rules Text Contains: When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. Plot 2R (You may pay 2R and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Description
- Rarity: C
- #: 130
- Creature Type or Sub Type: Creature — Wolverine
- P: 3
- T: 2
- Rules Text Contains: When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. Plot 2R (You may pay 2R and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)











