![Isolation Zone [OGW - 22]](/images/fofgamesuniverse.shop/images/product/isolation-zone-oath-of-the-gatewatch-111042-1.jpg)
Isolation Zone [OGW - 22]
- Rarity: C
- #: 22
- Creature Type or Sub Type: Enchantment
- Rules Text Contains: When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
- Flavor: When properly aligned, hedrons become powerful tools of binding.
$0.18
Isolation Zone [OGW - 22]—
$0.18
Isolation Zone [OGW - 22]
- Rarity: C
- #: 22
- Creature Type or Sub Type: Enchantment
- Rules Text Contains: When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
- Flavor: When properly aligned, hedrons become powerful tools of binding.
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Description
- Rarity: C
- #: 22
- Creature Type or Sub Type: Enchantment
- Rules Text Contains: When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
- Flavor: When properly aligned, hedrons become powerful tools of binding.











