![Journey to Oblivion [ZNR - 17]](/images/fofgamesuniverse.shop/images/product/journey-to-oblivion-zendikar-rising-222092-1.jpg)
Journey to Oblivion [ZNR - 17]
- Rarity: U
- #: 17
- Creature Type or Sub Type: Enchantment
-
Rules Text Contains: This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
$0.11
Original: $0.36
-69%Journey to Oblivion [ZNR - 17]—
$0.36
$0.11Journey to Oblivion [ZNR - 17]
- Rarity: U
- #: 17
- Creature Type or Sub Type: Enchantment
-
Rules Text Contains: This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
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Description
- Rarity: U
- #: 17
- Creature Type or Sub Type: Enchantment
-
Rules Text Contains: This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.











