Junktown [PIP - 150]
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Junktown [PIP - 150]

Junktown [PIP - 150]

  • Rarity: R
  • #: 150
  • Creature Type or Sub Type: Land
  • Rules Text Contains: T: Add C. 4R, T, Sacrifice Junktown: Create three Junk tokens. (They’re artifacts with “T, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”)
  • Flavor: It’s not much, but it’s home.
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From $0.22

Original: $0.73

-70%
Junktown [PIP - 150]

$0.73

$0.22

Junktown [PIP - 150]

  • Rarity: R
  • #: 150
  • Creature Type or Sub Type: Land
  • Rules Text Contains: T: Add C. 4R, T, Sacrifice Junktown: Create three Junk tokens. (They’re artifacts with “T, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”)
  • Flavor: It’s not much, but it’s home.

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  • Rarity: R
  • #: 150
  • Creature Type or Sub Type: Land
  • Rules Text Contains: T: Add C. 4R, T, Sacrifice Junktown: Create three Junk tokens. (They’re artifacts with “T, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”)
  • Flavor: It’s not much, but it’s home.