Light Up the Night [MID - 146]
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Light Up the Night [MID - 146]

Light Up the Night [MID - 146]

  • Rarity: R
  • #: 146
  • Creature Type or Sub Type: Sorcery
  • Rules Text Contains: Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback—3R, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
$0.22

Original: $0.73

-70%
Light Up the Night [MID - 146]

$0.73

$0.22

Light Up the Night [MID - 146]

  • Rarity: R
  • #: 146
  • Creature Type or Sub Type: Sorcery
  • Rules Text Contains: Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback—3R, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Description

  • Rarity: R
  • #: 146
  • Creature Type or Sub Type: Sorcery
  • Rules Text Contains: Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback—3R, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)