Make Your Own Luck [OTJ - 218]
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Make Your Own Luck [OTJ - 218]

Make Your Own Luck [OTJ - 218]

  • Rarity: U
  • #: 218
  • Creature Type or Sub Type: Sorcery
  • Rules Text Contains: Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
  • Flavor: "Aim alone won't win you a duel if you can't keep your nerve." —Annie Flash
$0.11

Original: $0.36

-69%
Make Your Own Luck [OTJ - 218]

$0.36

$0.11

Make Your Own Luck [OTJ - 218]

  • Rarity: U
  • #: 218
  • Creature Type or Sub Type: Sorcery
  • Rules Text Contains: Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
  • Flavor: "Aim alone won't win you a duel if you can't keep your nerve." —Annie Flash

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Description

  • Rarity: U
  • #: 218
  • Creature Type or Sub Type: Sorcery
  • Rules Text Contains: Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
  • Flavor: "Aim alone won't win you a duel if you can't keep your nerve." —Annie Flash