![Make Your Own Luck [OTJ - 218]](/images/fofgamesuniverse.shop/images/product/make-your-own-luck-outlaws-of-thunder-junction-544225-1.jpg)
Make Your Own Luck [OTJ - 218]
- Rarity: U
- #: 218
- Creature Type or Sub Type: Sorcery
- Rules Text Contains: Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
- Flavor: "Aim alone won't win you a duel if you can't keep your nerve." —Annie Flash
$0.11
Original: $0.36
-69%Make Your Own Luck [OTJ - 218]—
$0.36
$0.11Make Your Own Luck [OTJ - 218]
- Rarity: U
- #: 218
- Creature Type or Sub Type: Sorcery
- Rules Text Contains: Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
- Flavor: "Aim alone won't win you a duel if you can't keep your nerve." —Annie Flash
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Description
- Rarity: U
- #: 218
- Creature Type or Sub Type: Sorcery
- Rules Text Contains: Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
- Flavor: "Aim alone won't win you a duel if you can't keep your nerve." —Annie Flash











