Monastery Raid [ACR - 35]
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Monastery Raid [ACR - 35]

Monastery Raid [ACR - 35]

  • Rarity: U
  • #: 35
  • Creature Type or Sub Type: Sorcery
  • Rules Text Contains: Freerunning XR (You may cast thus spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.
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From $0.11

Original: $0.36

-69%
Monastery Raid [ACR - 35]

$0.36

$0.11

Monastery Raid [ACR - 35]

  • Rarity: U
  • #: 35
  • Creature Type or Sub Type: Sorcery
  • Rules Text Contains: Freerunning XR (You may cast thus spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.

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  • Rarity: U
  • #: 35
  • Creature Type or Sub Type: Sorcery
  • Rules Text Contains: Freerunning XR (You may cast thus spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.