Nullhide Ferox [GRN - 138]
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Nullhide Ferox [GRN - 138]

Nullhide Ferox [GRN - 138]

  • Rarity: M
  • #: 138
  • Creature Type or Sub Type: Creature — Beast
  • P: 6
  • T: 6
  • Rules Text Contains: Hexproof
    You can't cast noncreature spells.
    2: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.
    If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.
$0.73
Nullhide Ferox [GRN - 138]
$0.73

Nullhide Ferox [GRN - 138]

  • Rarity: M
  • #: 138
  • Creature Type or Sub Type: Creature — Beast
  • P: 6
  • T: 6
  • Rules Text Contains: Hexproof
    You can't cast noncreature spells.
    2: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.
    If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.

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Description

  • Rarity: M
  • #: 138
  • Creature Type or Sub Type: Creature — Beast
  • P: 6
  • T: 6
  • Rules Text Contains: Hexproof
    You can't cast noncreature spells.
    2: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.
    If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.