Outpost Siege [AFC - 135]
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Outpost Siege [AFC - 135]

Outpost Siege [AFC - 135]

  • Rarity: R
  • #: 135
  • Creature Type or Sub Type: Enchantment
  • Rules Text Contains: As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
$0.22

Original: $0.73

-70%
Outpost Siege [AFC - 135]

$0.73

$0.22

Outpost Siege [AFC - 135]

  • Rarity: R
  • #: 135
  • Creature Type or Sub Type: Enchantment
  • Rules Text Contains: As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.

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  • Rarity: R
  • #: 135
  • Creature Type or Sub Type: Enchantment
  • Rules Text Contains: As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.