![Quick Draw [OTJ - 138]](/images/fofgamesuniverse.shop/images/product/quick-draw-outlaws-of-thunder-junction-544698-1.jpg)
Quick Draw [OTJ - 138]
- Rarity: C
- #: 138
- Creature Type or Sub Type: Instant
- Rules Text Contains: Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
- Flavor: The opening of the Omenpaths awoke the wild magic of Thunder Junction. Settlers dubbed it "thunder" and put it to use in everything from farming tools to deadly weapons.
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Quick Draw [OTJ - 138]—
$0.18
Quick Draw [OTJ - 138]
- Rarity: C
- #: 138
- Creature Type or Sub Type: Instant
- Rules Text Contains: Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
- Flavor: The opening of the Omenpaths awoke the wild magic of Thunder Junction. Settlers dubbed it "thunder" and put it to use in everything from farming tools to deadly weapons.
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Description
- Rarity: C
- #: 138
- Creature Type or Sub Type: Instant
- Rules Text Contains: Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
- Flavor: The opening of the Omenpaths awoke the wild magic of Thunder Junction. Settlers dubbed it "thunder" and put it to use in everything from farming tools to deadly weapons.











