Rune of Might [KHM - 191]
HomeStore

Rune of Might [KHM - 191]

Rune of Might [KHM - 191]

  • Rarity: U
  • #: 191
  • Creature Type or Sub Type: Enchantment — Aura Rune
  • Rules Text Contains: Enchant permanent
    When Rune of Might enters the battlefield, draw a card.
    As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
    As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
$0.11

Original: $0.36

-69%
Rune of Might [KHM - 191]

$0.36

$0.11

Rune of Might [KHM - 191]

  • Rarity: U
  • #: 191
  • Creature Type or Sub Type: Enchantment — Aura Rune
  • Rules Text Contains: Enchant permanent
    When Rune of Might enters the battlefield, draw a card.
    As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
    As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

Product Information

Shipping & Returns

Description

  • Rarity: U
  • #: 191
  • Creature Type or Sub Type: Enchantment — Aura Rune
  • Rules Text Contains: Enchant permanent
    When Rune of Might enters the battlefield, draw a card.
    As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
    As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."