Suspicious Stowaway (Showcase) [MID - 288]
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Suspicious Stowaway (Showcase) [MID - 288]

Suspicious Stowaway (Showcase) [MID - 288]

  • Rarity: R
  • #: 288
  • Creature Type or Sub Type: Creature — Human Rogue Werewolf
  • P: 1/2
  • T: 1/1
  • Rules Text Contains: Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound // Seafaring Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
$0.22

Original: $0.73

-70%
Suspicious Stowaway (Showcase) [MID - 288]

$0.73

$0.22

Suspicious Stowaway (Showcase) [MID - 288]

  • Rarity: R
  • #: 288
  • Creature Type or Sub Type: Creature — Human Rogue Werewolf
  • P: 1/2
  • T: 1/1
  • Rules Text Contains: Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound // Seafaring Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

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  • Rarity: R
  • #: 288
  • Creature Type or Sub Type: Creature — Human Rogue Werewolf
  • P: 1/2
  • T: 1/1
  • Rules Text Contains: Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound // Seafaring Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)