![Take the Fall [OTJ - 73]](/images/fofgamesuniverse.shop/images/product/take-the-fall-outlaws-of-thunder-junction-544676-1.jpg)
Take the Fall [OTJ - 73]
- Rarity: C
- #: 73
- Creature Type or Sub Type: Instant
- Rules Text Contains: Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card.
- Flavor: Dewey had been briefed on every aspect of the plan . . . except the bit where he was left holding the bag.
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Take the Fall [OTJ - 73]—
$0.18
Take the Fall [OTJ - 73]
- Rarity: C
- #: 73
- Creature Type or Sub Type: Instant
- Rules Text Contains: Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card.
- Flavor: Dewey had been briefed on every aspect of the plan . . . except the bit where he was left holding the bag.
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Description
- Rarity: C
- #: 73
- Creature Type or Sub Type: Instant
- Rules Text Contains: Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card.
- Flavor: Dewey had been briefed on every aspect of the plan . . . except the bit where he was left holding the bag.











