What Must Be Done [ACR - 11]
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What Must Be Done [ACR - 11]

What Must Be Done [ACR - 11]

  • Rarity: R
  • #: 11
  • Creature Type or Sub Type: Sorcery
  • Rules Text Contains: Choose One— • Let the World Burn — Destroy all artifacts and creatures. • Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature.
$0.22

Original: $0.73

-70%
What Must Be Done [ACR - 11]

$0.73

$0.22

What Must Be Done [ACR - 11]

  • Rarity: R
  • #: 11
  • Creature Type or Sub Type: Sorcery
  • Rules Text Contains: Choose One— • Let the World Burn — Destroy all artifacts and creatures. • Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature.

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Description

  • Rarity: R
  • #: 11
  • Creature Type or Sub Type: Sorcery
  • Rules Text Contains: Choose One— • Let the World Burn — Destroy all artifacts and creatures. • Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature.