Xenosquirrels [UNF - 96]
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Xenosquirrels [UNF - 96]

Xenosquirrels [UNF - 96]

  • Rarity:

    C

  • #:

    96

  • Creature Type or Sub Type:

    Creature — Alien Squirrel

  • P:

    0

  • T:

    0

  • Rules Text Contains:

    Xenosquirrels enters the battlefield with two +1/+1 counters on it.

    After you roll a die, you may remove a +1/+1 counter from Xenosquirrels. If you do, increase or decrease the result by 1.

  • Flavor:

    "Hey Glaxxar, did you remember to seal the vents on the seat belt control module?"
    —Truss, chief engineer

$0.05

Original: $0.18

-72%
Xenosquirrels [UNF - 96]

$0.18

$0.05

Xenosquirrels [UNF - 96]

  • Rarity:

    C

  • #:

    96

  • Creature Type or Sub Type:

    Creature — Alien Squirrel

  • P:

    0

  • T:

    0

  • Rules Text Contains:

    Xenosquirrels enters the battlefield with two +1/+1 counters on it.

    After you roll a die, you may remove a +1/+1 counter from Xenosquirrels. If you do, increase or decrease the result by 1.

  • Flavor:

    "Hey Glaxxar, did you remember to seal the vents on the seat belt control module?"
    —Truss, chief engineer

Product Information

Shipping & Returns

Description

  • Rarity:

    C

  • #:

    96

  • Creature Type or Sub Type:

    Creature — Alien Squirrel

  • P:

    0

  • T:

    0

  • Rules Text Contains:

    Xenosquirrels enters the battlefield with two +1/+1 counters on it.

    After you roll a die, you may remove a +1/+1 counter from Xenosquirrels. If you do, increase or decrease the result by 1.

  • Flavor:

    "Hey Glaxxar, did you remember to seal the vents on the seat belt control module?"
    —Truss, chief engineer